BLIde is a IDE (Integrated development
environment) for Blitz Max, designed to work very close to the project file management performed by BlitzMax engine.
It's inspired by the .NET IDE and some other great tools as Protean IDE. It's been designed for hobbiest and professional coders. For more information, see
versions comparison. There are two BLIde editions, the Free Edition
which has some limitations, but can be used for hobbiest programmers or BlitzMax
beginners; and the BLIde Plus version that has all the advanced features you would
expect on a professional framework oriented development environment for BlitzMax.
BLIde News
New BLIde Font Machine Editor 1.0.7 Release!
A New BLIde Font Machine Editor 1.0.7 version has been
released. This new version fixes several artifacts when rendering textured fonts
and also fixes a texture-placement offset issue at the rendering stage. Also,
this new version, integrates a FMF preview application so you can see how your
fonts look and feel before integrating them in your games. This update is
available, as usual, from the BLIde Customer's section of this website.
New BLIde Development technical Blog
I've created a new WordPress technical Blog about BLIde
development status, new ideas, directions, and general BLIde information. I'll
add information there about the BLIde SDK soon. I hope you'll find it useful.
I've recently added some information about the changes that will be available on
the next BLIde Plus update. You can visit the blog here:
blideide.wordpress.com You can also
directly subscribe to the BLIde development blog.
Features
BLIde has an interesting list of features, such as c++, c and assembler support for bmx
dependant files, source bundler (export all the source files and media in a single ZIP file), preview all the media files associated to your application, organize the work to do in a 'To Do' list, see how much memory is your application using at run-time, Debug your application with all stack related information, export your source to either HTML or RTF
standard format. BLIde can also sync modules with Blitz Max server, to ensure your development engine is
always up to date. In addition, BLIde has code folding, in-line help for declared functions, and a lot of extra features.
Who's making BLIde and why there is a free-ware version?
My name is Manel Ibáñez and I'm the
programmer of BLIde. I'm making BLIde for my personal use, but I have decided to share it with other BlitzMax users. Everyone is invited to use the free version of BLIde, and invited to buy the
commercial BLIde Plus Version if they use BLIde as their regular BlitzMax IDE.
BLIde for your own language
If you or your company are language
developers, I think the internal BLIde engine and architecture will provide
you with the ability to enhance your user's development experience though a
fully customized BLIde environment. Contact
us to discuss how a dedicated BLIde version can help you expand your
language users final experience.